![]() Sm_fortressblast_spawnroom_kill is now set to 0 by default, it will be removed in a later versionįixed an "invalid handle" exception when TF2 reuses an entity ID previous used for a powerup for a new powerupįixed Fortress Blast leaking handles when using Magnetism or ULTRA POWERUP!!įixed a SourceMod exception when TF2 shuts down with Fortress Blast loadedįixed Effect Burst adding effects to the underlying hidden player when players were using Become Sentry Players can no longer use Mystery if they cannot use any of the possible powerups Mystery can choose from ![]() Players can no longer exit sentries within a second of becoming one to prevent accidential exits Teleportation teleporting to spawn no longer shows a chat message. The maximum amount of particles a player can have has been increased to 25.ĭebug Mode text now uses the default chat color instead of pure white.įixed removal of particles and powerups expiring leaking handles.įixed sm_setpowerup triggering an exception when used from the server console without enough parameters.įixed sm_setpowerup triggering an exception when used with a pattern that no clients matched. Text for freeing a particle when all are in use now only shows up when in Debug Mode. If you want to kill players in enemy spawnroom, consider using No Enemies In Spawn instead.Īdministrator commands now check flag bits directly instead of loading a blank command. Removed ConVar sm_fortressblast_spawnroom_kill as it is no longer necessary and duplicates functionality from other plugins. Pressing attack3 with sm_fortressblast_action_use set to something else no longer shows a warning. Mega Mann no longer pushes players up on use if they are already using it to avoid getting stuck in ceilings.įixed players inside Sentries spawned with Become Sentry being able to take damage and potentially die. Sentries spawned with Become Sentry reduced to Level 2 instead of Level 3.īackstabs now bypass the resistance of Shock Absorber and Frost Touch.įixed players taking teleporters with Mega Mann by using it while queued to teleport.įixed players taking teleporters with Mega Mann via the Eureka Effect.įixed players being assigned to using powerups when a player leaves and another player takes their slotįixed ULTRA POWERUP!! ending early if used multiple times.įixed ULTRA POWERUP!! ending Mega Mann prematurely. ULTRA POWERUP!! no longer uses its Magnetism or Frost Touch effects during a truce. Updated ULTRA POWERUP!! to be rainbow colored.īlast, Frost Touch, Magnetism, Effect Burst, Dizzy Bomb and Ghost can no longer be used during a truce. Timer challenge now uses the tick count instead of RNG to reduce edge cases. ![]() #RELOAD SOURCEMOD PLUGINS MANUAL#The player manual now appears spooky during Scream Fortress.Īdded spooky Fortress Blast intro text for Scream Fortress. Time Travel and Blast now play a slasher sting during Scream Fortress, on end and on use respectively. Super Jump and Gyrocopter now play a witch laugh and spawn spooky particles during Scream Fortress. Fixed entering and exiting Become Sentry while using Mega Mann making player normal size instead of large sizeįixed Magnetism trying to push/pull players who cannot moveįixed Teleportation doing nothing if used on a map with built-in teleportersįixed using Become Sentry during Mega Mann and exiting after Mega Mann expires to keep overheal indefinitelyĪdded ConVar sm_fortressblast_event_scream which controls whether Scream Fortress features are enabled or not.Īdded powerup Catapult, which catapults the player along the ground in the direction they are looking.Īdded Halloween-exclusive powerup Ghost, which turns the player into a ghost for 5 seconds that scares nearby players and can float to unreachable places.
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